Begin Your own. |
Cut the Crap
I guess your here because you want to develop games, but don't know where to start. Well, here it is.
For ANY type of game your making.
- Learn a suitable programming language. (Eg: C++, C#, Java, BlitzBasic, ActionScript 3.0)
- Learn game design techniques. (Game Design Foundations: Roger E. Pedersen)
- Develop your game.
You have a few options depending on what extent you will go to. In order of how close it is with game industry standards.
The path you take is defined by your chosen programming language. You MUST learn that and then progress to additional learning specifics to game development, such as a 3D game API, which allows games to use your graphics card.
Programming Language | Essential 3D Game Development | Pros | Cons |
C++ (Game Industry Standard) | DirectX (Game Industry Standard) OR OpenGL 4.0 | Game Industry Standard. Ensures the fastest and professional game. |
Takes years to learn. Makes game development impossible without a team. |
C# | XNA 4.0 | Easy to learn Mimics professional C++ standards. |
Slower than C++ |
Java | Java 3D API | Web Games! (for MMOs) Multi-platform. |
Significantly slower than Desktop Development |
Flash | Stage 3D | Web Games again. Multi-platform. |
Similar speed to Java apps. |
BlitzBasic/DarkBasic |
Integrated
| Super Easy. A bit slower than C# development. |
You're pretty bad if you do this. |
I personally recommend beginning BlitzBasic or Flash, because you will be kicking off with game development, instead of being frustrated with the difficulty of C++. Then, after you made a few games already, tackle C++ and one of its 3D APIs.